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Q&A On D&D: An Interpretive Interview With 80’s Nerds

Several subjects were interviewed for this story, and extremely extensive and in-depth answers were given, so they’ve been changed to interpretive answers.

Q: How do you win?

A: “Dungeons and Dragons is not a game like checkers where there are a set series of rules and moves and a certain winner or loser.” This is how I knew I had to make this an “interpretive” interview rather than a quoted Q & A… The people I asked went into overwhelmingly extensive detail with me on this question. First, my Uncle Rob, a devout D&D nerd in his time, gave me a staggering amount of information on how one wins this game. It would be easier to refer to my article to gain the full picture, but I’ll try to repaint it again for you. The “rules” are made up by the Dungeon Master. The DM creates the entire quest, the map, and even the outcome to certain situations one may encounter within the fantasy-tabletop game. There can be many winners, many losers, and even no winners at all. There also may very well be a chance one man will be left standing. It’s essentially a choose-your-own-adventure and the DM is the author, so choose wisely.

Q: Does it take forever? (interpretive to both, the setup, and the game itself)

A: The short answer, yes. Both the setup and the game itself takes an extensive amount of time. This is, essentially, supposed to be the fun part about the game. For the players, the setup doesn’t take long unless they’d like to help with the literal decorating when the group meets (yes, you decorate the basement!). But for the DM, planning the campaign can take weeks or even months depending on how difficult they’d like to make it for the players. As for the game itself, it seems sometimes a group can finish a campaign in as little as 12 hours! But if you don’t have that kind of extended time, maybe a four hour session every week for a month.

Q:Where can I buy it and is it expensive?

A: Most of the materials one would need to setup their first campaign can be bought at Vintage Stock, Game Stop, maybe even Walmart for the simpler supplies. Those store are good for the several multiple sided die you’ll need, as well as notebook paper, pencils, drawing materials and whatnot. Whatever simple decorating supplies you need for the game. As for the manuels… Those will cost a pretty penny no matter where you buy them from. Most of the time the gaming stores are all sold out, so thank god for the internet right. Amazon always seems to have some kind of package deal on D&D starting kits, various materials and manuals etc. Other than the books the setup is not expensive, and you can buy most of the stuff real close to home.

Q: How many people can/should play?

A: “Keep in mind I played it 30 years ago,” uncle Rob reluctantly tells me before letting off a couple rounds of information about the game, again… “But at that time you want a small enough group that everyone can sit together at a table and talk without yelling and [be able to] eat snacks and soda. Basically just have an excuse to stay up late with your close friends, so, like five people maybe.

These FAQ were taken from a twitter poll of PHS student, so hopefully this article answered those last minuet questions students had over the fantasy table top game! To have a more complete explanation of the game read the next issue of The View (coming out tomorrow, 12/14/17)!

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